The Bicycle example is covered in a discussion on Oracle's Java "trails". It touches on the concepts of a software object and inheritance. It also touches on the concepts of "contracts", "interfaces" and "APIs". But I don't go that deep in this code example.
I really just needed a break from arrays. :)
class Bicycle {
int bikenum = 0;
int cadence = 0;
int speed = 0;
int gear = 1;
void changeCadence(int newvalue) {
cadence = newvalue;
}
void changeGear(int newvalue) {
gear = newvalue;
}
void speedUp(int increment) {
speed = speed + increment;
}
void applyBrakes(int decrement) {
speed = speed - decrement;
}
void printStates() {
System.out.println("Bike:" + bikenum + " Candence:" +
cadence + " Speed:" + speed + " Gear:" + gear + "\n");
}
}
class MountainBike extends Bicycle {
/* The "extends" keyword will allow MountainBike to inherit
* all of the attributes of Bicycle. So MountainBike will also
* have bikenum, cadence, speed, gear and the five methods that
* were defined.
*/
boolean frontShocks = true;
boolean rearShocks = false;
/* The method "printStates" needs to be redefined as there are
* two more fields to print.
*/
void printStates() {
System.out.println("Bike:" + bikenum + " Front Shocks: " +
frontShocks + " Rear Shocks:" + rearShocks +
" Candence:" + cadence + " Speed:" + speed +
" Gear:" + gear + "\n");
}
}
public class BicycleDemo {
public static void main(String[] args) {
// Create two different Bicycle objects
Bicycle bike1 = new Bicycle();
Bicycle bike2 = new Bicycle();
bike1.bikenum = 1;
bike2.bikenum = 2;
bike1.printStates();
bike2.printStates();
// Invoke methods on those objects
bike1.changeCadence(50);
bike1.speedUp(10);
bike1.changeGear(2);
bike1.printStates();
bike2.changeCadence(50);
bike2.speedUp(10);
bike2.changeGear(2);
bike2.changeCadence(40);
bike2.changeGear(3);
bike2.printStates();
bike1.applyBrakes(3);
bike1.printStates();
// Create MountainBike object.
MountainBike bike3 = new MountainBike();
bike3.bikenum = 3;
bike3.printStates();
}
}
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